Every hero is three machines
Tap T mid-fight and your robot folds down into its vehicle — a hovercraft, a rail bike, a six-wheeled tank. Take the fight into the sky and the same robot folds into a jet. One hero, three shapes.
ROBOT · VEHICLE · JET · ONE BATTLE LEAGUE
No download · No account · No purchases · Works on a school laptop
The game
Tap T mid-fight and your robot folds down into its vehicle — a hovercraft, a rail bike, a six-wheeled tank. Take the fight into the sky and the same robot folds into a jet. One hero, three shapes.
Robots start with two guns. Every few seconds a crate parachutes into the arena with one of the other fifty-two inside — so a fight is really a race to whatever just landed.
Hits drain an energy shield. Lose it and your robot de-rezzes into light, then re-materializes for the next round. There is no blood, no gore and no death in this game — that is the fiction, not a euphemism.
Sixteen ways to play
Two robot teams fight it out on their own while a director camera cuts between them. Sit back — it's a broadcast.
You and three cyan allies against the magenta hunters. First person, shields up, airdrops incoming.
Share a room code with a friend and fight them browser to browser. Nothing to install on either end.
Side-on, health bars up top, a real fighting game underneath: combos, blocks, throws and knockdowns.
The same fighting game with the AI throwing the punches. Best of five, and you just call it.
No opponent, no clock. Five robots run the entire move set as choreography under the lights.
A written, voiced episode staged on the real cast — Bolt wants the Photon Spin Kick and Coach Ranger has opinions.
Zoom out and run the war: raise the base, field the squads, push the map. Same robots, one hundred metres higher up.
Two commanders, both AI. A full strategy match plays itself out while you watch it happen.
Raiders pour out of a warp gate and march the canyon. Socket your towers, spend well, hold the line.
Your hero's chassis, a scrolling battlefield, and a great deal of incoming. Twin-stick, full throttle.
Your hero as its jet: throttle, flares, missiles that need a lock and a lane. Get on somebody's tail and stay there.
Squadron against squadron with nobody in a seat. The camera picks whoever is about to matter.
One character, four robots holding four meanings. Choose, and your hero crosses the stage to settle it — every answer spoken aloud in Mandarin.
The same question at a dead sprint. The road is the clock: run out of it and you have answered wrong.
Fly the arena and reroll the cover until it is the map you wanted. It stays there for the next match.
The roster
Point at any of them to watch it fold into its vehicle, or hit JET to watch it go the other way. Every one of these is the real in-game hero, rendered by the game itself.
One button
Transforming is not a cutscene — it happens where you are standing, in the middle of whatever you were doing. Chase somebody down as a speeder, unfold into a robot behind them, and finish the argument on foot.
Every hero carries a vehicle shaped like its own build: Ranger's hovercraft is light and pointed, Titan's assault tank is six wheels of armour, Racer is a formula car with a nose cone.
And every one of them flies. The second transformation folds the same robot into a fighter jet — its own airframe, in its own colours — which is what you take into DOGFIGHT: throttle, flares, missiles, and somebody on your tail who has all three too.
TRY IT — IT'S FREEFor parents and teachers
Jet Armor Heroes was made for a kid who wants robots and a grown-up who would rather not supervise a shooter. Both of those are true at once here.
Sixteen modes. Nine heroes. Nine jets. One tab, nothing to install.
PLAY FREE IN YOUR BROWSER